Table of Contents

January 26, 2024

Enchants changed.

Flame Mantle of the Dawn: 5 -> 10 fire resist
Frost Mantle of the Dawn: 5 -> 10 frost resist
Nature Mantle of the Dawn: 5 -> 10 nature resist
Shadow Mantle of the Dawn: 5 -> 10 shadow resist
Arcane Mantle of the Dawn: 5 -> 10 arcane resist

Light Armor Kit: 8 -> 25 armor
Medium Armor Kit: 16 -> 35 armor
Heavy Armor Kit: 24 -> 50 armor
Thick Armor Kit: 32 -> 70 armor
Rugged Armor Kit: 40 -> 100 armor
Core Armor Kit: 3 -> 5 defense

Subtlety: 2 -> 5%
Threat: 2 -> 5%

Minor Beastslayer: 2 -> 3 DMG
Lesser Beastslayer: 6 -> 9 DMG
Lesser Elemental Slayer: 6 -> 9 DMG

Presence of Might
10 Stamina, 7 Defense, and 15 Shield Block -> 10 STA 10 Def
Hoodoo Hex
10 Stamina and increases spell damage and healing by up to 18 -> 10 STA 30 SP
Vodouisant's Vigilant Embrace
15 Intellect and increases all healing and spell damage by up to 13 -> 10 STA 10mp5
Death's Embrace
28 Attack Power and 1% Dodge -> 10 STA 15 AGL
Prophetic Aura
10 Stamina, 4 mana per 5 sec., and increases healing by up to 24 (unchanged)
Syncretist's Sigil
10 Stamina, 7 Defense, and increases healing by up to 24 -> 10 STA 1% CRT 2% SCRT
Presence of Sight
18 to all healing and damage spells and 1% chance to hit with spells -> 10 STA 2% Spell Hit
Falcon's Call
24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit -> 10 STA 1% Hit
Animist's Caress
10 Stamina, 10 Intellect, and increases healing by up to 24 -> 10 STA 10 STR

ZG enchants are now universal and can be used by all classes.
Enchants added.

Enchant Weapon - Minor Agility +1 AGL
Drops from Hecklefang Hyena in The Barrens 5%

Enchant Weapon - Lesser Agility +2 AGL
Drops from Syndicate Rogue in Hillsbrad Foothills 5%

Enchant Weapon - Agility +3 AGL
Drops from Wolf Master Nandos in Shadowfang Keep 10%

Enchant Weapon - Greater Agility +4 AGL
Drops from Agathelos the Raging in Razorfen Kraul 10%

Enchant Weapon - Major Agility +20 AGL
Drops from MC bosses.

Enchant 2H Weapon - Minor Agility +3 AGL
Drops from Deepmoss Creeper in Stonetalon Mountains 5%

Enchant 2H Weapon - Lesser Agility +5 AGL
Drops from Lady Anacondra in Wailing Caverns 10%

Enchant 2H Weapon - Agility +7 AGL
Drops from Interrogator Vishas in Scarlet Monastery 10%

Enchant 2H Weapon - Greater Agility +9 AGL
Drops from Scarlet Commander Mograine in Scarlet Monastery 10%

Enchant 2H Weapon - Major Agility +35 AGL
Drops from MC bosses.

Enchant Weapon - Minor Intellect +1 INT
Drops from Dalaran Conjuror in Silverpine Forest 5%

Enchant Weapon - Lesser Intellect +2 INT
Drops from Foulweald Totemic in Ashenvale 5%

Enchant Weapon - Intellect +3 INT
Drops from Archmage Arugal in Shadowfang Keep 10%

Enchant Weapon - Greater Intellect +4 INT
Drops from Mekgineer Thermaplugg in Gnomeregan 10%
Enchant Weapon - Minor Spirit +1 SPR
Drops from Defias Rogue Wizard in Elwynn Forest 5%

Enchant Weapon - Lesser Spirit +2 SPR
Drops from Cursed Marine in Wetlands 5%

Enchant Weapon - Spirit +3 SPR
Drops from Cursed Marine in Wetlands 5%

Enchant Weapon - Spirit +4 SPR
Drops from Arcanist Doan in Scarlet Monastery 10%

Enchant 2H Weapon - Lesser Intellect +5 INT
Drops from Hatefury Hellcaller in Desolace 5%

Enchant 2H Weapon - Intellect +7 INT
Drops from Northspring Windcaller in Desolace 5%

Enchant 2H Weapon - Lesser Spirit +5 SPR
Drops from Skeletal Healer in Duskwood 5%

Enchant 2H Weapon - Spirit +7 SPR
Drops from Bloodscalp Mystic in Stranglethorn Valley 5%

Enchant Gloves - Intellect +5 INT
Drops from Witherbark Shadow Hunter in Arathi Highlands 5%

Enchant Gloves - Greater Intellect +7 INT
Drops from Draconic Mageweaver in Azshara 5%

Enchant Gloves - Superior Intellect +15 INT
Drops from Bosses in AQ40

Enchants List

January 24, 2024

  • I changed the requirements to the mining pick quests from yesterday to fix an issue. If you already had progress done on any of the quests then it's reset. Sorry about that!

You'll need to clear your WDB cache to see the changes if you've already picked up one of the quests.

January 23, 2024

  • You can upgrade your mining pick by doing quests for the mining trainers in Ironforge and Orgrimmar.

January 20, 2024

  • Marketer nerfed.
  • Quests no longer benefit from group bonus and heroic bonus.

January 12, 2024

  • Added info about your XP bonus to .st mi (.stats misc)
  • Removed Battle Spirit.
  • As we discussed, spirit now gives additional bonuses per point of bonus spirit, to a maximum of 100%.

You can see your bonus spirit with the command .st a (.stats attributes)

You gain:

  • +1% XP per bonus point of spirit.
  • +1% movement speed in ghost form per bonus point of spirit.
  • +1% duration reduction for resurrection sickness per bonus point of spirit.
  • All capped at 100%.

We gave Battle Spirit a chance with the 5% combat regen but, as you reported, the benefit from this wasn't nearly enough to make a difference and to convince you to use spirit.

I did the math, and you can check it out yourselves in my consumable spreadsheet, and it would take a minimum of 15% combat regen if not more to make a significant difference. My concern is that at that point it will cause too many issues at level 60 where the main beneficiaries from spirit, namely priests and druids, will gain too much an advantage over the other classes who do not gain any spirit from their class gear. So it's practically not possible to fix. It would take a complete game redesign.

However, you guys suggested several different non combat benefits and we settled on those ones. Even though we have already a lot of xp bonuses, I think the only benefit that would convince you to seek out spirit during leveling is more xp. Other things like combat damages or magic find would not do, for the simple reason that you can avoid combat or profesisons while leveling altogether. What you can't avoid is gaining xp, which makes spirit gain an intrinsic desirable stat.

My hope is that you'll consider your options for obtaining spirit during the leveling process, of which there are many, such as gear, consumables, enchants and buffs. I'm monitoring to see if 1% per spirit is too easy, or if this new xp bonus will make level too fast, in which case I'll need to nerf things.

January 8, 2024

I disabled the herb/ore bags from heroic dungeons, because the 100% bonus increase is more than enough.

January 7, 2024

Added more stuff to the .stats command. You can use this command on bots in your group but not on other players.
You can now call separate categories individually:

.stats (to see all the stats together)
.stats attributes
.stats resistances
.stats defense
.stats melee
.stats ranged
.stats spell
.stats misc

You don't have to type in the whole thing, you can call it shorter like .st a -> shows .stats attributes

January 3, 2024

  • Added Battle Spirit passive to all characters, which allows you to retain 5% of your Spirit's regeneration during combat. I'm hoping this will make spirit more useful as a stat and more interesting to chase especially during leveling when there's plenty of spirit gear to be found.
  • Added a new .stats command which shows you different combat stats about your character. Work in Progress.

December 28, 2023

  • Companions will use consumables when you do. For now, this is only for non licensed companions, but in the future it will be for all of them. This is a work in progress.

December 24, 2023

I changed the stats on The Lion Horn of Stormwind
Chance to proc 1% to 2%
Armor from 250 to 1000
Duration from 30 to 60 seconds

December 19, 2023

I was under the impression that you guys want to have a reason to use your characters more but that doesn't seem to be the case. I've put the auto loot pets as a 1% drop from their respective boss. Since you're clearly antisocial I'll scrap the players only feature altogether. Enjoy being loners!

December 18, 2023

I have implemented the eternal bullets with hesitation and concern, and as it happened people have expressed that they don’t like them, for various reasons. I am now disabling the acquisition of the eternal bullets. If you already have any of these recipes you’re welcome to keep them as a reward for your time investment.

December 14, 2023

  • Winterfall Firewater now gives ranged AP as well.

Added eternal version for it, the recipe drops from the same mobs who drop the normal item, 1% drop chance.

December 9, 2023

  • Buffing scrolls are now independent buffs and can stack with the other buffs including class ones.
  • Juju Might will give ranged AP in addition to the normal melee AP.

November 30, 2023

Added Hearthstone Cooldown reduction to the Legacy, 10% CDR per level 60 character.
Added Crafting Speed increase to the Legacy, +10% speed per character with maxed out professions. The crafting speed can't go lower than 1 second even at 100% bonus.

November 23, 2023

Non-licensed companions will sometimes upgrade their gear based on the items you pickup.

November 22, 2023

  • When leveling you can speak to their class trainer and companions will learn their spells and talents.

November 22, 2023

Added full logic for Baron Geddon in Molten Core.

November 20, 2023

Added full logic for Garr in Molten Core.

November 15, 2023

  • added [Schematic: Dire Maul Transporter]. Shen'dralar vendor
  • added [Schematic: Blackrock Mountain Transporter]. Hydraxian Waterlords vendor
  • added [Schematic: Bronzebeard Encampment Transporter]. Cenarion Circle vendor
  • added [Schematic: Quel'Lithien Lodge Transporter]. Argent Dawn vendor

November 14, 2023

Added full logic for Gehennas in Molten Core.

November 11, 2023

  • Minor Resistance Potion now gives 5 resistance down from 25 and stacks.

Resistance Potion now gives 10 resistance down from 50 and stacks.
Chromatic Flask still gives 25 resistance and is now mutually exclusive with the other 2 resistance potions.

  • I'm allowing as a trial for all class resistance buffs to stack with each other, instead of just some of them. Blizzard intended for players to farm reputation and resistance gear, that's fine you can exercise that option, however, I want you to have more strategic choice when putting together your raiding teams, and to consider the classes not just for their dps or utility but also as a means to reinforce your resistances.

Added full logic for Magmadar in Molten Core.

November 9, 2023

Added full logic for Lucifron in Molten Core.

November 6, 2023

Added full logic for the Twin Emperors fight in AQ40.

Short explanation: All you need to do is set your warlocks to use shadow resistance before the fight, the rest is automated.

October 30, 2023

  • You can setup multiple focus marks as well as cc marks, and their assigned order matters.

October 27, 2023

  • When doing a player's only dungeon ( meaning not using companions ), tokens of mastery can be looted by every player individually. So if a token drops then all the players can loot one.
  • A while ago I added a reward for raid leaders to receive a 26x bag for completing a raid with 5+ players. I've now added a 36x bag for completing a raid with players only, also only to raid leaders. I don't intend for these bonuses to be big in of themselves, but rather an accumulation of things. I also can't give any more because then it would be prone to exploiting.

October 24, 2023

  • Completing a raid with players-only will award you with an additional token per difficulty.

PO Normal: 2 tokens
PO Heroic: 3 tokens
PO Mythic: 4 tokens

  • Added Auto Loot pets as a reward for doing Player-Only runs in MC, BWL, AQ40, Naxx.

October 16, 2023

Introducing the new quest line : A Mysterious Blueprint.

You shall visit Stratholme to begin your journey.

By unlocking the secrets of this Mysterious Blueprint, you'll find yourself roaming the world for materials required to craft a Portable Mailbox.

Good luck on your journey

October 9, 2023

  • Fixed a reported issue with druid companion shapeshifting in combat.
  • Disabled mob tagging xp.

October 8, 2023

  • Fixed a reported crash related to OnWhisper
  • Companions will no longer be using legendary weapons by doing pvp. I want the players to have more power available to them than the bots.
  • You can upgrade your Benediction by speaking with Keeper Remulos in Moonglade. With these legendary weapon I'm trying to enhance the gameplay of some of the disenfranchised classes and to allow the players to contribute more to the group.

@Jacob updated AtlasLoot to include all the custom NycterMoon items and the recent Benediction legendary.

  • After restart fishing of sunscale and nightfin should work properly again.

October 2, 2023

  • The heroic/mythic dungeons that @Jacob hasn't worked on yet are disabled until he balances them.

October 1, 2023

  • Added varied effects to eternal cooking food items.

You can see the changes here:
https://docs.google.com/spreadsheets/d/1FHevce3CNl-3THP8o17zHEymcIFTZChtYRRU82BmTjI/edit?usp=sharing

September 26, 2023

  • Added Eternals for Rogue Poisons, Jujus at the Timbermaw, Zanzas at the Zandalari, ROIDs at the Shen'dralar and chocolates at the Darkmoon Faire.
  • Added "AtlasLoot" v4.06.06.02 which contains server specific items.

September 23, 2023

Heroic and Mythic MC have been balanced properly.
Now it's a real challenge.
Don't forget your fire resistance gear!

September 20, 2023

  • you can upgrade the Rhok'delar bow by speaking with Vartrus the Ancient. You need patch-N.mpq and this modified wow.exe. The patch will no longer work with the normal exe.

September 16, 2023

  • added a Lucky Charm item to Prince Tortheldrin, the last boss in Dire Maul West Mythic difficulty. This increases your chance, for a short duration, to learn an Eternal recipe by an additive 1% chance.
  • dungeon companions can now use resistance gear. Overall, T1 can equip fire res gear, T2 shadow, T3 nature, T4 frost. In addition, you need to have at least 255 of that resistance in order to get your companions to equip it. This check looks at your total score, which means your increases from buffs and consumables also count. You don't need to keep the resistance gear equipped after they've equipped theirs.

September 14, 2023

Whenever you complete a Heroic dungeon (of any level), or a Mythic dungeon (Level 60 dungeons) you will receive a bag full of crafting goodies. These bags are filled to the brim with items specifically for the level bracket you complete the instance in. Enjoy!

Fixed and issue with the Mythic Leather Bag - will drop its "Correct" amount now.
Added Sunken Temple to the loot table for Mythic bags.

September 13, 2023

When you craft a consumable there's a small chance you learn the recipe for an Eternal version of it, which is not consumed. The chance is equal to half your legacy crafting chance.

List of eligible recipes:
https://docs.google.com/spreadsheets/d/1FHevce3CNl-3THP8o17zHEymcIFTZChtYRRU82BmTjI/edit?usp=sharing

August 25, 2023

I have added XP rewards for the trials quests in addition to lowering the level requirement to 50, for the requisition quests as well.

August 24, 2023

I have increased the Mooncloth Bag from 16 to 18 slots and the Bottomless Bag from 18 to 20 slots, and have increased the crafting requirements for them. In order to see the current requirements you must update your patch-N.mpq. In case you are wondering, not doing so doesn't mean you can craft using the old recipe, it only means you will fail to craft without knowing why.

August 11, 2023

  • Crafting recipes are now account wide.

August 3, 2023

  • Reputation is now account wide.

July 30, 2023

  • Implemented randomizer for 1-59 pvp bots and gear sets for level 60 pvp bots.
  • Increased the buff duration of Omen of Clarity to 30 minutes. Update patch from

July 23, 2023

New account wide settings to decide if your companions should spawn with a cloak/helm/tabard on/off. These are persistent on your account.

.settings helm on/off
.settings cloak on/off
.settings tabard on/off

I've increased the rogue's poison enchantments from 30 to 60 minutes as per @Kadi's request.

July 17, 2023

New command to decide what naming scheme the bots use. This is account wide.
.settings naming default/rp/raid

July 9, 2023

  • When you reach 300 in a profession, you will receive a mail containing 3 tokens of mastery.
  • I've reduced the vendor sell value of the tokens of mastery from 5 to 1 gold, because from the inception of these tokens I have more than doubled their drop rate and increased their means of acquisition. And I wish to keep it fair so that low level characters can't get rich by farming them consistently, which they now can do.

July 8, 2023

A couple of years ago I made it so that pve quests always award full xp & rep. I saw that some of you like to level up exclusively by doing pvp. In fairness, I have changed the repeatable pvp quests from the battlemasters to also award full xp & rep. In addition, I’ve tripled the requirements for the pvp marks, in exchange for also receiving a token of mastery and an increase in rewards.

  • Improvements to the buffing logic of the pvp bots.
  • Your companions will no longer buff the pvp bots after the match has started.

June 20, 2023

  • Improved buffing logic for companions.
  • I have increased the following buffs to a 30 minute duration, and 60 minutes in case of their greater versions:

Paladin: Blessing of Might, Blessing of Light, Blessing of Wisdom, Blessing of Kings, Blessing of Salvation, Blessing of Sanctuary
Priest: Inner Fire, Shadow Protection
Mage: Amplify Magic, Dampen Magic
Shaman: Flametongue Weapon, Frostbrand Weapon, Rockbiter Weapon, Windfury Weapon, Water Breathing, Water Walking, Lightning Shield
Warlock: Detect Invisibility, Unending Breath
Druid: Thorns

June 11, 2023

  • fixed an issue where hiring a quick healer from the NPC would assign them a dps role instead of a healer role.
  • fixed an issue with not being able to fully customize holy paladins when hiring from the NPC.

June 8, 2023

I've fully implemented the Barber feature for players and companions. You can now customize and save/load/delete presets for your own characters as well as for the companions.

The presets for the player are saved per character, but for the companions are saved per account, so you can access the same presets from whichever one of your other characters on your account.

The cost scales with your level starting with 1 copper at level 1, up to 10 gold at level 60. The cost is only paid once per sessions, as long as you remain logged in, and you can use it as much as you'd like during that session.

You can load saved presets for the companions from the hiring NPC when hiring a companion or for your existing companions. You can also load the presets when using the hiring commands. Loading presets in this manner will not cost you anything.

.z add[class][role][spec][race][gender][preset]
.z invite [character name][license][class][role][spec][race][gender][preset]

  • Mature Black Dragon Sinew from Onyxia is no longer soulbound and I've increased the drop rate.

May 24, 2023

  • Fixed an issue with Gahz'ridian tracking caused by the recent tracking toggles.
  • Fixed an issue with T0 mages not having enough mana to cast Arcane Brilliance because of their gearing.

May 23, 2023

  • fixed an issue where the druid bears weren't shifting in/out to clear root effects when cometoggled.
  • fixed an issue where the windfury totem was still cancelling the blessing of kings and might.
  • I made improvements to the hunters' distancing when trying to move out of deadzones. They will check to see what the aggro radius of the mobs around him are and don't run into a group of mobs that he could aggro.
  • As I was working on the hunter I realized that there was a problem with the Dragonslayer buff. It was actually not giving the +140 ranged AP as it was supposed to. I checked on classic and it works there. The problem was that the +140 ranged AP would be the 4th effect of this buff, and normally buffs can have a maximum of 3 effects. I don't know how they managed to workaround this issue on classic, but I couldn't just go and severely modify the core to allow for this. So instead, I added this missing +140 ranged AP to the Fergus' Ferocity buff, which will now give +200 melee AP and + 340 ranged AP. I tested all the sets from T1R to T5R and the hunters are JUST below mages and warlocks in dps.
  • Additionally, I have increased the duration of Warchief's Blessing and Songflower Serenade to 2 hours to be in line with the other world buffs, because it was triggering my god damn OCD. I have updated the patch-N.mpq to reflect the changes.

May 22, 2023

  • I reverted a previous change to .z pull back where the companions would automatically become unstayed after the combat was over. This didn't work well because combat doesn't end simultaneously for all group members, which resulted in a lot of time wasted when trying to get them to stay again afterwards.
  • I've added a notification for toggling herb/mineral tracking in the chat. Tracking should automatically be enabled when you login and further using the tracking spells will disable/enable this behavior with a notification.

May 21, 2023

  • added logic for Grobbulus.

May 19, 2023

  • I turned the Find Herbs and Find Minerals spells into toggleable effects so you can track both of them at the same time and turn on/off whichever you want.
  • Fixed an issue with the priest mind control logic for Grand Widow Faerlina.

May 18, 2023

  • T5R companions will use Atiesh if their master is the city protector.
  • I've temporarily allowed as a trial shaman totems to work together with paladin blessings.

May 16, 2023

  • fixed an issue I caused yesterday that caused the pvp bots to stop attacking.

May 15, 2023

  • companions will no longer announce in guild that they're going offline when despawned.
  • companions will take on the guild of the owner instead of the master when hiring them from alts.
  • added an additional debug message to the "invalid target" one when using .z pull back.

May 13, 2023

  • fixed an issue where using .z pull back would give you an "invalid target" error if the tank companions were stayed and out of line of sight.
  • .z pull back will unstay your companions automatically when they are out of combat

May 12, 2023

  • fixed an issue where the companions weren't respecting the focus mark.
  • added the option to customize your companions at the barber by changing their name or appearance.
  • added a complimentary command to set their name. This command won't show you what the possible names are because they are hundreds. So you'll have to visit a barber to learn what they are. This is so you can change their name from where ever you hire them. Whisper them:

set name [predefined name from the barber's list]

May 7, 2023

  • renamed the Tokens of Dungeon Expertise to Tokens of Mastery to better reflect the fact that they can be obtained from dungeons, raids and the open world.
  • added a new custom NPC called Griznak the Collector. He will trade you rare consumables that are normally obtained for seasonal events that most people seem to not know about or have tried to obtain. You can still obtain said consumables the normal way from said events when those come around. He will also trade items that are meant to be used as transmog from the NPCs in Stormwind and Orgrimmar. Griznak accepts Tokens of Mastery as payment for all his wears. Currently he can be found in Booty Bay at the tailors, next to Grimando. At a later date I intend to make him roam the world like Rexxar.
  • Upon reviewing my logs and asking around, it seems that you guys are happy with the changes to the world buffs and Dire Maul North. However, as expected, DMN has become very lucrative for farming tokens now. I like the action that’s going on in DMN, a dungeon that was mostly overlooked before that update, so instead of nerfing the drop rates from DMN, I have instead substantially increased the chance for tokens to drop from the other dungeons, including the abyssal lords and ZG/AQ20, to prevent DMN from becoming a chore rather than a fun choice. According to my logs, I see people running a wide variety of dungeons, so this is a preventive change before word spreads out.
  • I split the trial quest from Rubix into 2 separate quests, one for Baron and one for Balnazzar.
  • added a new command for T1R+ Paladin non healers. It works the same as: set gear [elemental resist]. As far as I tested they work fine together. They both work the same way, as in, when you use the command they take a snapshot of whatever gear they are replacing and when you set them back to normal they will return that gear.

set weapon normal/nightfall

  • fixed an issue where setting the companions’ gear to “viscidus” didn’t also set their gear to nature resistance, and only the frost weapons.
  • I added a bit of extra functionality to cometoggle to try to offer an alternative to .z stop. So now when you pause your companions they will still continue to follow you when cometoggled but without casting anything at all. Let me know.

May 5, 2023

  • Kadi has been working hard to add some descriptive text to the options at the Barber.
  • Fixed an issue where you would get a random tank when trying to hire a nightelf tank from the NPC.

May 4, 2023

  • Added Barber NPC in Stormwind and Orgrimmar at the guild registration house.

At the Barber you can fully customize your appearance by changing your: skin color, face type, hair style, hair color and accessories.

I left the service cost at 1 copper for now until I can make sure that there aren't any issues.

May 3, 2023

  • I have further improved the .z stop’s casting of defensive spells. I intend for this command to transform the companions into bodyguards who CC enemies that attack your group. If you use this command while moving through dangerous territory, I expect the companions to do everything in their power to peel off your enemies so that you can safely proceed. This has caused the drawback that there’s no command left where you can simply order your companions to just follow you without casting anything. If you have issues with this let me know and we’ll talk about other possible solutions.
  • I have improved the warning messages when you reach the limit of how many companions you can hire so it displays at what level you can unlock another. To remind you, you start with 1 max companion that you can hire, then you can hire a 2nd at level 10, 3rd at 12, 4th at 14. The messages both in chat and at the hiring NPC will let you know that.
  • I have improved the way in which rogue companions unlock your locked boxes. Put your locked containers in the trade window and press Trade. If the companion has enough lock picking skill, he will unlock them for you and then cancel the trade . He will let you know in the chat if he has succeeded or not. You will then be able to open the boxes from your own inventory and take the loot.
  • companions will inherit their master’s guild tag name and tabard when hired. I managed to allow this to happen without actually inviting them companions into your guild so as to not mess things up. For them this is just a visual tag, not a functional one.
  • I have modified the OnWhsiper command for denying spells to allow for multiple spells to be denied at the same time by enumerating them with a comma separator, like so:

deny add frostbolt, fireball, cone of cold, soulstone, blizzard

  • From feedback received, I have improved the notes from the companion license recognitions to mention where you are supposed to go in order to obtain your license for that tier. Such as: “You may use this document of recognition to obtain a Tier 1 Dungeon Licence. Speak with Holymana Brightshield at Uther's Tomb in the Western Plaguelands.”
  • I have increased the drop chance for certain rare recipes from Molten Core from a TOTAL of 6% to 25%. This 25% is in line with the 25% for the recipe in AQ40 which is also needed for the license requirements.

May 1, 2023

CCP 3.3c
Fixed a small issue with .z pull back
Fixed a small issue with missing the orc option for shamans.

April 29, 2023

  • After finishing a tribute run, King of the Gordok will be cast on all nearby group members, to prevent the companions from starting a fight with the ogres.
  • Fixed an issue where the pvp bots weren't passing on items and players couldn't roll/obtain the items that dropped because of it.
  • Players who have companions set to follow/unfollow them will receive a notification.
  • If you set a companion to follow another companion, when you use commands like .z come, comestay, cometoggle, the companions will still come to you instead of going to the bot they are following.
  • Fixed an issue with the reputation check when hiring from the NPC.
  • I've improved the logic and fixed some issues with .z stop's casting of defensive abilities. Something in particular: the hunter will disable his aspect of the pack when the group has attackers and reenable it afterwards. I know this one caused some issues. And generally I'm trying to make them cast CCs on all group attackers, not just to defend themselves, so as you're moving around with your group on .z stop they should try to CC as many of the attackers as possible so that you can get where you're going.

April 28, 2023

  • Increased the ammo count of warriors and rogues from 200 to 1000. I hear .z pull back takes up a lot of ammo.
  • I have increased the drop rate for dungeon tokens from the final boss in Dire Maul North and added a chance for tokens from the tribute chest based on how many bosses you have spared. In total you have 5x chances to get a token. On average the chances add up to about 100%. I tested 20 runs and it did drop about 1 on average. Don’t forget that you can also do the trial quest from Bud who is somewhere in the middle of the Dire Maul complex.
  • Songflower Serenade, Mol'dar's Moxi, Fengus' Ferocity, Slip'kik's Savvy can no longer be obtained as a direct buff. Instead, you will gain a scroll that you can use to buff all the players in a 100 yards radius. These scrolls are tradeable, they stack up to 20 and you can hold an unlimited number of them. However, I added a minimum level 50 for using them and for buffing, meaning that if you’re level 49 and below you will not receive this buff when someone casts it.
  • Companions no longer use the aforementioned buffs as a reward for using a license of a superior tier to the current raid. When I implemented this I meant for it to be used as a way to speed up raids that were on farm, which would eventually provide a gradual increase in clearing speeds as more people upgraded their licenses. And so it did. My biggest problem is that it never felt quite right, and I didn’t really know where I should draw the line at the things I could give them, which is why I want to move away from making that decision arbitrarily and instead to allow you to earn the buff in a more normal and reasonable way.

April 27, 2023

  • I made some changes to the healing logic, specifically to the way they coordinate heals.

Previously, I allowed only 1 healer per non tank and 3 healers per tank. That means only a healer at a time could heal a dps, and up to 3 healers at a time could heal a tank. We used this logic for a long time and we cleared the game many times with it. So it's tried and tested, but your local perfectionist resident thought it wasn't good enough.

This was the problem with it.
Let's say that your tank was missing 1000 HP.
Healer A starts to heal the tank for 800.
Healer B does the same.
Healer C does the same.
Healer D sees that there are 3 healers on the tank already so he looks for someone else to heal.

The problem with the way the code runs, is that those 3 healers would cast their heals within fractions of a second. Even though I have logic to make them cancel their heals if it would cause a 50%+ overhealing, because they would casts those heals so close after another, that overhealing logic would have no time to run and stop Healer B and C from overhealing. If Healer A, B and C would cast their heals at about 1 second apart from each other, then the logic would see that Healer A almost healed the tank for 800 so the tank is missing only 200. And Healer B who is also healing for 800 would overheal for more than 50% and interrupt his own heal, same for Healer C.

So there's the issue of overhealing and not stopping their heals in time, but also the issue of wasting their time. Because If the tank only needs a 800 + a 200 heal, then casting 3x 800 heals is wasting at least 1 healer's time completely.

So, Vyrael made a good suggestion to make the warrior tank decide if he should use Shield Wall depending if the incoming heals were enough to push him past a certain threshold. So I took that logic and incorporated it in the standing healer's logic.
The way it works now is that each healer is capable of seeing what the incoming heal on a target is. And I have removed the healer count cap. So any number of healers can heal a target, depending on their missing HP and healing amount.

Like in our previous example we have:

Tank is missing 1000 HP.
Healer A is casting a heal for 800.
Healer B sees that and casts a heal for 200.
Healer C sees that and decides to look for someone else to heal.

This way, there's little to no overhealing and Healer C is free to look for someone else to heal.

The overall healing logic in a nutshell is:

1) Sort the group members by their missing HP, from the most to the least.
2) Apply a certain multiplier, we can call it "fake health" just to differentiate between roles and other things. Eg. If a tank and a dps are both missing 1000 HP, because the tank is getting a small multiplier let's say 25%, then the bot thinks that the tank is actually missing 1250 HP. This is only for the purpose of prioritizing the targets to heal, not the actual heal choice.
3) Choose the group member who is missing the most HP.
4) Choose the first rank of a healing spell that can't fully heal the target. So if a healer has 3 healings spells, each with 10 ranks, then he makes a descending list of all the ranks and sort them by how much they heal from most to least.

If the tank is missing 1000 HP and rank 5 Heal would heal for 1100 HP, and rank 4 Heal would heal for 900 HP, then he will select rank 4 Heal to use.

So that's it in a nutshell. They also use certain big cooldowns and trinkets when a target they're trying to heal is below 50% hp, or multiple people are missing more than 50% hp.

I tested these changes in a few raids and I have noticed that their overhealing was almost negligible. Definitely the lowest I have ever seen them do, and they were pretty efficient already. You can see some overhealing from crits or the random number that is chosen when the spell is cast. Eg. if a heal can do between 100-120 heal, the bot does his calculations assuming the worst, meaning 100 heal, so it's possible that in reality he heals for 120. This is calculated when the spell is launched and he can't see the future.

I have also accounted for the priest's Prayer of Healing because i had a lot of issues with them overhealing with it.
What happened before was that Prayer of Healing wasn't seen by other healers and they though nobody was healing those targets affected by it, and because it has a huge cast time, most of the other healers would heal those targets while the priest was casting Prayer of Healing and would end up overhealing them. So now they see it and they account for it.

I didn't notice any issues but if you do let me know. I can always revert back to the good old system if need be.
All in all, this is all I can think about doing for the healing system. I can't conceptualize a better way for them to handle it, so hopefully it works well.

  • With the .z use command, the companions will pickup the flag in WSG. A 1 minute fix that required no discussions and no debates, but a simple report.

April 23, 2023

  • added the "bombs" argument to .z aoe to make the companions only use bombs and not also spells.

.z aoe bombs

  • improved the logic for using bombs in general. They will wait until all mobs are gathered then use the bombs if there are at least 3+ enemies or the target is a boss.
  • I'm testing paladin healers as melee attackers. They will judge bosses with light/wisdom/crusader.

On focused mode they will attack an enemy if both you and the paladin are in melee range of said enemy. If you go away from said enemy, the paladin will come and follow you.

On independent mode they will go and chase targets just like a meleedps. If you switch from independent back to focused they will go back to following you. It may be a good idea to set heal 75 or lower to allow the paladin time to attack.

This attack logic is at the bottom so is going to do everything else he was going to first.

April 21, 2023

  • added might / magic specs for Paladins.

.z add paladin tank might
.z add paladin tank magic
.z add paladin meleedps might
.z add paladin meleedps magic

Might specs are built on attack power and they don't offheal and only cleanse priority dispels. Magic specs are built on spell power.

Companions Control Panel v3.3a

  • added Paladin specs
  • added repeatable quests for onyxia, neferian and hakkar turn ins.

April 9, 2023

As a TRIAL I am giving D5/R5 warrior tanks the possibility to wield Thunderfury. Do not get your panties in a bunch when I decide to change my mind next minute.

In order to unlock them access to it, you need to hold the City Protector title for that week. This title is granted by doing PVP and having the highest standing in your race. This is determined each week during honor calculations. That means, a grand total of 8 players, determined each week, can have access to this.

You know if you are a City Protector if your character visibly has the following title:
For humans, Protector of Stormwind
For orcs, Overlord of Orgrimmar
For dwarves, Thane of Ironforge
For night elves, High Sentinel of Darnassus
For undead, Deathlord of the Undercity
For taurens, Chieftain of Thunderbluff
For gnomes, Avenger of Gnomeregan
For trolls, Voodoo Boss of Sen'jin

April 8, 2023

  • Companions will continue to use RP names when hiring from your alts and in a raid.
  • PSA: I broke your CCP addons and your .z add/invite macros. Use the 3.3 CCP which includes the changes to specs.

I started laying the foundation for specs. So far only mages have specs: frost, fire and arcane. You can use the CCP addon to invite the spec you want or the NPC hirer.

The change to the adding command is:
.z add (class/role) [role] [spec] [race] [gender]
.z invite (char name) (license) (class/role) [role] [spec] [race] [gender]

For example:
.z add mage rangedps frost
.z add mage rangedps fire
.z add mage rangedps arcane

Or even this works
.z add mage fire

April 3, 2023

  • Fixed a design flaw where some dungeons had inexplicably higher player limits than normal. All dungeons now have a 5 player limit, except for BRS which has 10 player limit.

March 29, 2023

  • Mage companions will judge whether to use frostbolt or fireball on a target, depending on how much dps they deal, also accounting for immunities and resistances. If you don't want them to use one or the other, simply deny it.

1) by default, they will choose whichever one they think deals more damage on their current target.
2) deny add fireball -> they will only use frostbolt
3) deny add frostbolt -> they will only use fireball

March 26, 2023

  • Fixed an issue where an alt's reputation was incorrectly determined when trying to hire companions from them.
  • I decided not to do any additional licenses in the future, so I gave T5Ds access to R14 gear. Some of them got a few upgrades.

March 25, 2023

  • I’ve added a check to see if the companions can pathfind to a target, and if they can’t then the target is considered as invalid for attack.This is necessary because of the increase in their attack range which can cause them to want to assist group members from very far away, whom may be unreachable.
  • Fixed an issue introduced in the last update where ranged companions don’t respect stay.
  • Companions no longer accept bribes.

March 24, 2023

  • There was an issue with the ranged dps as they were not properly attacking from range but somehow slowly walking into melee. I wrote better logic so they stop at their max distances.
  • I did another attempt at fixing their facing issue. It’s still not perfect but perhaps the downsides are more tolerable than the casters shooting fireballs with their back.
  • I increased the companions' attack distance from 50 yards to the visibility distance, because of feedback received. I know there were some issues with their range being too high. We’ll have to monitor and potentially figure some other things out if they arise again.
  • Fixed an issue where you could break companions out of fear using cometoggle.
  • Companions will attempt to CC mind controlled group members on their own.

March 23, 2023

  • Companions hiring cost reduced.
  • Increased the .z use interaction range from 3 to 5 yards help Warlock players use their companion to click their summoning portals.
  • Removed the Marketer paying for charges of items because they were paying too much for Wizard Oils.
  • T3R License will require 5 elementium bars instead of 1, because the requirements are too easy compared to the amount of power you gain.
  • Hunter companions will trade you arrows/bullets if you have a ranged weapon equipped that can use them. They can only trade you 1 stack of arrows regardless of level/tier, but with higher tiers they give slightly better arrows. This is only meant to help you in a pinch, not to substitute the need to acquire ammo on your own.
  • Reduced the requirement for T3R license from 5 elementium bars to 3.
  • Hiring NPCs now allow you to hire Companions using your alts. The desired outcome is that it should function as if you were transferring the Companions from your alts.
  • New command to help you hire from alts without using the NPC.
    • .z invite [character name] [license] [class/role] [role] [race] [gender]
  • Updated the .z pull command to make the bots pull back.
    • .z pull [back] [pause duration]
  • New OnWhisper command for the dwarf priests:
    • set fearward on [group member name]
  • Companions no longer drink swiftness of zanza when the master does. This was only useful for Heigan in the past.

March 12, 2023

  • Reduced the Tokens of Dungeon Expertise cost for the Dungeon Licenses from a total of 200 required for all licenses, to a total of 100
  • Eternal Quintessence cooldown lowered from 30min to 1min to allow players to solo MC. You must delete your WDB folder to see the changes
  • Mage/Warlock companions no longer take gold for casting portals. Instead, they have charges.
    • T0 = 1 charge
    • T1 = 2 charges
    • T2 = 3 charges
    • T3 = 4 charges
    • T4 = 5 charges
    • T5 = 10 charges
  • Companions are now able to use the Ritual of Summoning portal that Warlocks cast for the purpose of summoning players, with the .z use command

Feb 19, 2023

  • New commands:
      • .z transfer
      • .z untransfer
    • OnWhisper:
      • set transfer on [Target Player]
      • set transfer off
      • .z who
        • This will provide you with information about the Companions in your group.
  • .z transfer will affect all your Companions at once, while set transfer on [Target] will only affect 1 Companion at a time.
  • Added another option to .z remove and that is:
    • .z remove all transferred
      • Mind the spelling or else you might end up dismissing all your companions. What it does is, remove all Companions who were transferred to you and only those. So if you have 4 Companions that you are the Owner of, and 4 who got transferred to you, then only remove the transferred ones and not your own.
  • New quest line starting from Wubba Duckie inside of Blackrock Depths. Duckie can be found on a ledge heading towards the Black Anvil.
    • [Small Tweaks, Big Strides] requires you to have level 60 and 6 out 12 professions of any kind at over 225 skill. This quest rewards you with a new item [Field Repair Bot 74B]
      • The quest chain continues to Grimando Goldenlock who will accept you as a craftsman apprentice under him and eventually he will reward you with a new item [Savant]. For those who followed the [Paragon] quest line, you will be able to upgrade it to [Paragon Maestro] using [Savant].

!!!VERY IMPORTANT!!!

Put patch-N.mpq into \World of Warcraft\Data folder:
https://cdn.discordapp.com/attachments/841126741561049098/1076095171982278666/patch-N.mpq

Without this patch, things won't work correctly for you. In the future, I will add more things to this patch file, so you will need to keep it updated at the latest version, or you will experience bugs, errors or crashes.

Feb 6, 2023

Players no longer share XP with other players when in a group. They always get the full amount just like when solo.

In addition, for every player after the 1st you get 25% more XP, up to a maximum of 100% more XP with a full party of 5 players.

This change only affects players and not companions. Companions will still divide your XP gained like normally.

No other changes to the XP calculations were made, including leaving the core XP modifiers in place, which are as follows.

1 person group = 1.0
2 person group = 1.0
3 person group = 1.166
4 person group = 1.3
5 person group = 1.4

Example before the change:
1 player: 100 XP
2 players: 50 XP
3 players: 39 XP
4 players: 33 XP
5 players: 28 XP

Example after the change:
1 player: 100 XP
2 players: 125 XP
3 players: 166 XP
4 players: 205 XP
5 players: 240 XP

4 players + 1 companion: 107 XP

Be advised that when you pair up with a high level character to whom the mobs are grey, your XP will be further reduced by 50%. That is normal.

This change affects XP from kills, quests and exploration.
This stacks with the XP shirt: New Beginnings.

I made this change for 2 reasons:
1) to encourage players to play together, although most of you will use it to multibox and that's fine.
2) to forever close the chapter on XP.

There will be no more XP events and no more XP discussions, this is it. If you don't want to benefit from the bonus XP then simply play solo and without the XP shirt and you'll have a standard vanilla XP.

Jan 20, 2023

  • C'Thun logic for companions remastered.
  • New on whisper that affects paladins, shamans, priests and druids dps:
    • set offdps [value %] // default 0%
    • This will set a mana threshold that will prevent companions from casting dps spells when at or below the threshold.
    • e.g. set offdps 75 // will cause them not to cast anymore dps spells below 75% mana

December 6, 2022

The following items have changed their Bind on Pickup status to:

  • Bind on Equip: Horadric Cube, Bag of Plenty, New Beginnings, Silvertongue, Peasant's Garb, Paragon
  • Bind of Use: Bengal Tiger, Diablo, Hippogryph Hatchling, Santa's Peacemaker, Gnomish Distress Signal, The Eye of Elune

You will need to delete your WDB folder to see the changes

December 5, 2022

  • Updated the randomizer to make sure that the items the companions receive follow a nice power curve from level 1 to 59 and beyond
  • Improved the talent selection for the randomizer to help the companions get the important talents quicker
  • Updated the dungeon sets to make them a little bit more powerful, especially the T5D sets which have access to all the items except for those from the 4 main raids. For comparison, T3Rs have access to the same items in addition to items from MC and BWL
  • Now you can only hire companion races that you are friendly with
  • Updated the addon and the hiring NPC to reflect these changes
  • You receive a 10% hiring cost discount when hiring races that you are exalted with. Stacks with other discounts

November 2, 2022

New OnWhisper commands:

  • set healooc [value%]
    • This will set the health threshold that the healers will heal at out of combat.
    • Default: 100%
  • set dispel [none/prio/all]
    • This will allow you to set a priority for dispelling
    • none -> no dispelling
    • prio -> only stuns, fears, curses or whatever they consider a priority
    • all -> dispel all they can
    • Default: all

November 1, 2022

  • XP and Loot distance increased to 100 yards (from 74) in the open world
  • XP and Loot distance increased to 170 yards (from 74) in dungeons

October 31, 2022

  • Within 10 minutes after a server restart you can hire companions from anywhere in the world

October 30, 2022

  • Increased the XP and loot radius from 74y to 100y to fix an issue where after killing the final boss in Scholomance you might miss out on loot if the boss teleported you to a backroom beforehand
  • Pets will be set to passive when their companion owners are paused
  • Added a portal effect when companions teleport
  • Fixed an issue where companions eating would interrupt come toggle
  • The command set gear all will also affect other people’s companions who may be following you

October 29, 2022

  • Companions will cast their CC spells on already CCed targets before the previous effect expires, to keep them CC chained
  • Druid ranged dps will offheal. When they find a valid healing target whose HP is below the offheal threshold, they will leave their boomkin form and keep healing until all group members are at 100%, after which they will reenter their form. Once they are low on mana, they will switch to cat form until 50% mana

October 22, 2022

  • New OnWhisper command for druids:
    • set rebirth (on/off) (group member name)

October 21, 2022

  • Reverted the change where your character would stay disconnected up to 1 hour, back to 2 minute. Companions will now wait for you to reconnect up to 1 hour whether you logout or you are disconnected

October 13, 2022

  • Improved resistance sets and modified the whisper command to:
    • set gear [normal/fire/frost/nature/shadow/viscidus]

October 9, 2022

  • Companions, dance!
    • When you /dance, the companions under your control will do too
  • Companion healers will attempt to pre-cast their heals on their focused targets when they are in combat and not moving, as the lowest priority in their rotation (when they would otherwise be standing there idle). They will interrupt their heals when the cast is almost done (> 75% casting)
  • Warriors/Rogues who want to shoot their ranged weapons won’t do so if they have a focused target, to prevent them from wasting their cooldown on a bad target
  • Druids/Shamans will use their travel forms when their master does

October 5, 2022

  • Companions release their spirit when their master does and they self revive when the master is alive
  • Using .z follow or set follow will take the commands control away from the master and give it to the followed player. Hopefully, this will make it easier to organize and control companions in raids. This won’t work when you set follow on another companion
  • Companions spawn portal effects when hired, matching their race

October 3, 2022

  • Lifted the armor subclass restrictions on illusions to allow you to apply anything that you can equip
  • Implemented a way to view all your illusions from a slot at the illusionist NPC if you have more than 15
  • Implemented Shadow Resistance sets for T3R+ and Frost Resistance sets for T4R+. Whisper your companions:
      • set gear [all] Shadow Resistance
      • set gear [all] Frost Resistance

October 2, 2022

Double XP & Reputation event is up until October 15th.

September 12, 2022

  • You can set the aura of your Paladins by whispering them set aura [aura name]

September 9, 2022

  • Increased drop chance of dungeon tokens for some end game dungeons

September 8, 2022

  • Companions who use Spirit of Zanza will use Swiftness of Zanza instead if their Leader(or the player they follow) does
  • Still allowed for Companions to release and revive should their leader change instances. The main issue was reviving them by proximity which made things far too convenient and took away gameplay
  • Companion warlocks will prioritize casting their soulstone on players whose class can revive. The order of priority is: Players who are either Paladin, Priest, Shaman, Player tanks, Leader, Players the rest, and out of raid groups continuing with: Companion tanks, Companion healers, self
  • New OnWhisper command for warlocks:
    • set soulstone on [Group Member name]
    • set soulstone off
  • If you have many warlock companions in your group, you can set all of their soulstones on a single reviving person to create an effective wipe protection

September 7, 2022

  • Added new command: .z toggle mode
    • This will change the Companions' targeting parameters. By default they are set on FOCUSED where they will attack what their leader is attacking or prioritize finishing off the lowest hp enemies. They can be toggled to INDEPENDENT where they will choose on their own what enemies to attack. Casters will seek out the highest hp enemies, melee will seek out the lowest hp enemies. Casters will also seek to use their AOEs on the highest number of targets they could fit in their spells' aoe radius
  • Emerald Dragons and Azuregos will only cast their stun auras in combat, thus fixing a bug where they were putting all players within 100 yards in combat
  • Companions will only self revive after 5 minutes provided that their leader is alive and nobody in the group is in combat
  • Marketer will show as a bidder on your auctions if you meet all the requirements for him to buy your auctions before their expiry
  • You can set the aspect of your Hunters by whispering them set aspect [aspect name]
  • Companions won’t spread dots if they have a focus marked target to attack

August 28, 2022

August 16, 2022

  • Players were given a higher priority for healing. Companions will use fast 1.5s cast speed heals when healing Players
  • Fixed an issue where the Who list would count Companions in the total number of players online
  • Fixed an issue where Companion healers would continue to resurrect a target that’s already received a resurrect
  • Fixed an issue where you couldn’t talk to a starting zone Companion NPC after completing their quest
  • Companions will disable their cometoggle when the leader is on a transport to prevent them from falling through it. Players can no longer use .z come, .z comestay or .z cometoggle while on transports to direct the Companions’ movement
  • Added a whitelist to the Companion Rogue so they can only lockpick a select number of doors
  • Anubisath Defenders no longer teleport players. Their detection range was reduced from 100y to 30y and their call for help range was reduced from 100y to 50y
  • Potentially fixed the Interface\FrameXML\MainMenuBar.lua:25 error. Report back if it ever happens again
  • Potentially fixed Old Ironbark not opening the door in Dire Maul: East

August 1, 2022

  • The following quests have had their requirements or rewards changed. You must delete your WDB folder to see the changes.
    • Trial : Who Touch Ma Food
    • Trial : I Am Big Boss
    • Trial : Ghost Busting
    • Trial : Descent of the Silithid
    • Trial : Jungle Cruise

July 28, 2022

  • Fixed an issue with Companions not dispelling their melee temp enchantments correctly, allowing them to stack crit indefinitely when paired with a Shaman's totems

July 26, 2022

  • Fixed an issue where Clones didn’t check for dots applied on the target and would keep trying to reapply them
  • Prevented being able to change Companions into their resistance gear when they are dead
  • Slowed down the Companions’ emote frequency

July 23, 2022

  • Fixed an issue where you couldn’t hire Companions from the NPCs in the starting zones.
  • I made it possible to invite players who are in a group with only their Companions. This needs to be monitored in case there are issues beyond my limited testing.
    • Eg. Player A is in a group with 4 Companions. Player B is not in a group and sends Player A a group invite. Player A accepts the invite and joins Player B’s group. Player A’s Companions will join Player B’s group as well, up to capacity. Because Player B’s group only has 3 slots left, 1 of Player A’s Companions will despawn. Player B could turn his group into a raid group before inviting Player A, so that he can keep all of his Companions upon accepting.
    • Eg. If Player B invites Player A who has Companions but also another Player C in his group, then Player B will get an error saying that Player A is already in a group. A player can only be invited to a group if either he’s not in a group at all, or in a group with only his Companions.
  • Added a new artifact quality shirt [Paragon]:
      • 100% XP
      • 100% Rep
      • -15% Hiring Cost for Companions (accumulative with other discounts)
      • No resurrection sickness from a Spirit Healer
      • On use slowfall effect that lasts for 10 seconds with a 10 minute cooldown.
    • Paragon can be obtained by taking on an adventure from Kadi Coxbain in Tanaris X:65 Y:65. Note that you will need to trade in the New Beginnings and Silvertongue shirts for the Paragon. Minimum level 60 to start the quest.
  • Olighto Mingo's location has changed to Winterspring X:65, Y:65 to make her a better part of the Paragon quest line.

July 21, 2022

  • Players will be able to retain their Companions after leaving a raid group, as well as after leaving a party group that had a “stranger” in the party. A “stranger” is someone who’s not you or one of your Companions. IE. If PlayerA is in a party with 1 of his Companions and with PlayerB who also has 1 Companion, then if either of them leaves the party, both will be put in a party with just their Companion
  • Fixed an issue where Companions would consider certain targets as invalid, caused by a recent change to dueling logic
  • Fixed some movement issues with casters
  • New dueling logic. Currently only the Warrior class is implemented but not thoroughly tested. Only tested basic functioning against another Warrior and no other classes. No other classes have logic currently
  • Based on feedback received, I have removed all the custom tents and whatnots from the starting zones. The starter NPCs were recruited into the ranks of the Companions to allow you to hire them. I’ve left mailboxes. Shirt quest NPCs moved to major cities at the tailor trainers

July 17, 2022

  • Using .z start on a target Companion will set only them active, instead of all your Companions
  • Companions won’t use their mounts before level 40
  • Companions will err on the side of caution and overheal slightly when the healed targets are under attack
  • Changed the number of allowed Companion healers to heal a tank from unlimited to 3. This count ignores Companion off-healers and real players. Non-tank targets can still only receive 1 heals from 1 Companion healer at a time. Hopefully this will allow for a better spread of heals instead of all healers trying to heal the most damaged tank at the same time
  • Companion healers will do a better job deciding when to interrupt their heal if the target has already been healed while they were casting, and only allowing for a maximum of 50% of their spell’s heal amount to be overhealed. IE. If a target is missing 450 HP and their heal is 1000 points then they will cancel it, because they would be wasting 550 healing points. This is in addition to canceling their heal if the target is at full HP
  • Fixed a crash related to the recent .z start change

July 15, 2022

  • Warriors/Rogues with ranged weapons will use them against victims they can’t reach with melee, when they are on stay.
  • Fixed a bug related to the Marketer reselling player bought items at the max item stack instead of the bought amount.
  • Paladins will no longer use Blessing of Protection on tanks, no matter what.
  • Warrior’s Battle Shout will be affected by .z toggle aoe.
  • Dungeon Warrior DPS will try to use Disarm and Disarm will be used against Gurubashi Axe Throwers.
  • Fixed a bug where you could clear the marks of someone else’s Companion by selecting them.
  • Fixed an issue where the Hunter would try to move at range when on cometoggle.
  • Removed the Paladin blessings check from the Shaman’s manual totem assignment. I assume you know what you’re doing.
  • Fixed a bug where your Companions would get stuck on their taxi flight after taking the taxi with cometoggle on.
  • Implemented a way to specify which totem types to toggle on/off.
    • .z set totems
      • This will behave like a master controller and only serves the purpose of toggling on/off all the types at once.
    • .z set totem [fire/wind/water/earth]
      • You can specify which type to toggle on/off. If you give the Shaman a manual totem assignment, like: set totem Tremor Totem and then if you toggle earth totems off: .z set totem earth, he won’t use earth totems at all. If you toggle earth totems back on then he will use your manual assignment. Hopefully you should have good control over the Shaman’s totems this way.
  • Companions will occasionally teleport to you if they can’t pathfind to your location. Needs to be monitored.
  • Changed teleport to happen at your location instead of above you and disabled teleport messages to reduce chat spam
  • Due to some issues with falling through floors and clipping through water, I’ve reverted a change that allows you to see the direction the Companions are facing. So now it may appear like they are facing the wrong way when fighting a target, but in reality they are facing correctly. More work will be needed on this in ze future.
  • Companions will teleport to their leader when taxi flying, if the leader is not taxi flying anymore, probably because they got Warlock summoned.
  • Companion Warlocks are now able to use Ritual of Summoning on players who are taxi flying.

July 11, 2022

  • Increased the drop chance of raid tokens from 75% to 100%
  • Allowed shirts to be available for illusions

July 9, 2022

  • Companions will use their 60% mounts when a player Druid is in Travel form
  • Melee Companions will only ignore their victims, who are at range, when rooted if they have other victims they can attack in melee range, instead of always ignoring them. This is to prevent situations like a Bear not using powershift to break out of roots because his victim was at range and therefore invalidated
  • New quest added for the legendary shirt Silvertongue, an item that grants the wearer double reputation gains. The quest for the item can be picked up from Mr. Deathicus in Azshara. It requires level 60, 1 Mature Blue Dragon Sinew, 20 Tokens of Dungeon Expertise and 300 gold. Access to Mr. Deathicus can be gained from Sanath at X: 28 Y: 50 in Azshara

July 7, 2022

  • Companions will use their 60% mounts when a player Shaman is in Ghostwolf form
  • Companions will pass group leadership back to their master whenever they are given leader, instead of de-spawning

June 30, 2022

  • Silithus' Abyssal Lords, Dukes and Templars now drop Tokens of Dungeon Expertise. Templars have a low chance to do so
  • All lower level dungeons now have a low chance of dropping Tokens of Dungeon Expertise, effectively, all dungeons in the game now have a chance to drop it

June 29, 2022

Various fixes from last 30 days:

  • Fixed various crashes
  • A lot of fixes and improvements to Companion logic
  • Added logic against the Green Dragons. Needs to be tested
  • Companions will use more lore friendly names. When in a raid group they will use your name’s initials to form a name, to make it easier to distinguish between your Companions and another players
  • New OnWhsiper set limiter [on/off] - this will remove the threat limiter that Companions use to throttle dps when over threatening against a boss
  • New OnWhsiper set totems [on/off] - this will cause a Shaman to use or not his totems
  • During Twin Emperor’s fight, Warlocks will be considered as tanks for the purpose of receiving any number of concomitant heals if their limiter is set to off. And they will use HP boosting consumables under this circumstance
  • All .z commands have received a refactoring, improving many aspects about them, including making most of them role/class selector aware
  • New .z cometoggle command. Selector aware. This will cause the affected Companions to move to your location if they are far from you, and stay at your location when they arrive. Sort of a combination between .z stop and .z comestay
  • Fixed an issue where the Companions were poison cleansing the Son of Hakkar poison, which is needed for a mechanic during the Hakkar fight
  • Reduced Son of Hakkar auto attack damage according to feedback received
  • Added more sources of small/large obsidian chunks in AQ40. On average it should take 1 full clear of AQ20 an AQ40 to gain enough obsidian for 1 T4R license upgrade
  • Fixed an issue with illusions not applying properly without a relog
  • Fixed an issue where Mage/Warlock food trading would sometimes not appear in the trade window
  • Fixed a bug where you could trade a Warlock for a healthstone pre level 10 which would give you a bad item that would cause your character to become invisible
  • A full rework of Marketer’s material prices. The current prices should be more than convenient and accessible across all levels. Marketer will also resell items he buys from players

June 28, 2022

LEVEL 60 COMPANION PROGRESSION EXPLAINED

  • [Short version]:
    • To unlock access to raids: complete the recognition quests from Companion Representatives by the Innkeeper in all major cities.
    • To unlock licenses used to upgrade your Companions: complete recognition quests then complete the license quests.
  • [Long version]:
    • Once you reach level 60 you can upgrade your T0D Companions (green gear) in 2 different ways: with dungeon licenses or raid licenses.
    • Even though all the raids are available, in order to access them you need to complete the recognition quests which require you to kill a boss at the end of a dungeon or raid.
    • The recognition quests can be picked up from the Companion Representatives by the Innkeeper in all major cities.
    • These quests come in 2 quest chains, one for the dungeons progression, one for the raid progression.
  • Dungeon Recognition Quests:
    • 1/5 - The Ropes: Defeat Darkmaster Gandling
    • 2/5 - Corrupted Hearts: Defeat Baron Rivendare
    • 3/5 - Counter Strategy: Defeat General Drakkisath (gives access to ZG)
    • 4/5 - A Blood Sacrifice: Defeat Hakkar the Soulflayer (gives access to AQ20)
    • 5/5 - Creepy Crawlies: Defeat Ossirian the Unscarred
  • Raid Recognition Quests:
    • 1/5 - The Seat of Power: Defeat Emperor Dagran Thaurissan (gives access to MC/Onyxia)
    • 2/5 - Fire and Brimstone: Defeat Ragnaros, the Firelord (gives access to BWL)
    • 3/5 - In the Shadow of the Mountain: Defeat Nefarian, the Lord of Blackrock Spire (gives access to ZG, AQ20, AQ40)
    • 4/5 - What Lies Dormant: Defeat C’Thun, the Prime Evil (gives access to Naxxramas)
    • 5/5 - Darkness Beckons: Defeat Kel’Thuzad, The Archlich
      • Even if you want nothing to do with the Companions at all, you still need to complete these quests if you want access to the raids. This is a raid progression designed for patch 1.12. Each character must unlock the raids in the order specified.
  • Raid recognitions: BRD -> MC -> BWL -> AQ40 -> Naxxramas
  • Dungeons recognitions: Scholomance -> Stratholme -> UBRS -> ZG -> AQ20
    • Note that only raids need to be unlocked.
  • Dungeon License Quests (companion upgrades):
    • 1/5 - Dungeon Licence : T1D
      • Requirements:
        • Companions Recognition : T1D - obtained from completing the quest: The Ropes
        • Token of Dungeon Expertise x10 - obtained from repeatable quests and dungeon bosses
        • Heavy Runecloth Bandage x20
        • Major Healing Potion x20
    • 2/5 - Dungeon Licence : T2D
      • Requirements:
        • Companions Recognition : T2D - obtained from completing the quest: Corrupted Hearts
        • Token of Dungeon Expertise x20 - obtained from repeatable quests and dungeon bosses
        • Runn Tum Tuber Surprise x20
        • Field Repair Bot 74A x1
    • 3/5 - Dungeon Licence : T3D
      • Requirements:
        • Companions Recognition : T3D - obtained from completing the quest: Counter Strategy
        • Token of Dungeon Expertise x30 - obtained from repeatable quests and dungeon bosses
        • Smoked Desert Dumplings x20
        • Demon Forged Breastplate x1
    • 4/5 - Dungeon Licence : T4D
      • Requirements:
        • Companions Recognition : T4D - obtained from completing the quest: A Blood Sacrifice
        • Token of Dungeon Expertise x40 - obtained from repeatable quests and dungeon bosses
        • Brilliant Wizard Oil x20
        • Bloodvine Vest x1
    • 5/5 - Dungeon Licence : T5D
      • Requirements:
        • Companions Recognition : T5D - obtained from completing the quest: Creepy Crawlies
        • Token of Dungeon Expertise x100 - obtained from repeatable quests and dungeon bosses
        • Powerful Anti-Venom x20
        • Spitfire Breastplate x1
  • Raid License Quests:
    • 1/5 - Raid Licence : T1R
      • Requirements:
        • Companions Recognition : T1R - obtained from completing the quest: The Seat of Power
        • Token of Dungeon Expertise x20 - obtained from repeatable quests and dungeon bosses
        • Greater Arcane Protection Potion x20
        • Dark Iron Bomb x20
    • 2/5 - Raid Licence : T2R
      • Requirements:
        • Companions Recognition : T2R - obtained from completing the quest: Fire and Brimstone
        • Token of Molten Core x1 - obtained from defeating Ragnaros
        • Greater Fire Protection Potion x20
        • Core Armor Kit x5
    • 3/5 - Raid Licence : T3R
      • Requirements:
        • Companions Recognition : T3R - obtained from completing the quest: In the Shadow of the Mountain
        • Token of Blackwing Lair x1 - obtained from defeating Nefarian
        • Greater Shadow Protection Potion x20
        • Elementium Bar x1
    • 4/5 - Raid Licence : T4R
        • Requirements:
        • Companions Recognition : T4R - obtained from completing the quest: What Lies Dormant
        • Token of Ahn'Qiraj x1 - obtained from defeating C’Thun
        • Greater Nature Protection Potion x20
        • Thick Obsidian Breastplate x1
    • 5/5 - Raid Licence : T5R
      • Requirements:
        • Companions Recognition : T5R - obtained from completing the quest: Darkness Beckons
        • Token of Naxxramas x1 - obtained from defeating Kel’Thuzad
        • Greater Frost Protection Potion x20
        • Glacial Vest x1

June 23, 2022

  • New rules for Marketer (AH bot) buying stuff at double vendor price
    • Short version:
      • You must now set auction duration for 24h otherwise it won't buy.
    • Extended version:
      • If you want to sell your items for up to double vendor price then you must do the following.
        • 1) Go to any Auction House
        • 2) Post your items for up to 2x vendor price of that item (use modified aux addon that automatically does this, all you have to do is select the item you wish to sell and press Post)
      • These are the requirements for the Marketer to buy your items:
        • 1) Item must not be sold at any normal vendors.
        • 2) Item quality must be between normal and epic, no grey or legendary.
        • 3) Item price must be <= (lower or equal) to twice as much as you would normally get by vendoring it.
        • 4) Item must be posted for 24 hours duration. If you post for 8h or 2h, then the Marketer won't buy it.
        • 5) Item must have a sell price and a buy price. Some quest items do not have either, they will not be bought.
      • The Marketer will not buy his own items. The items he resells, if nobody buys them they will eventually be lost.
    • The reason for the Marketer to exist is to encourage players to use the AH. If you are patient, then the Marketer will reward you with more gold than you'd normally get by vendoring items. Items that players post for the Marketer will have a lifetime of about 48 hours (24 from you posting, 24 from the Marketer reposting), giving players more time to buy items provided by other players.

June 18, 2022

  • To turn off you PvP title speak with Harry Burlguard in Stormwind or Ox in Orgrimmar.

June 14, 2022

  • With the occasion of our 1 year anniversary we will hold a 2x XP and 2x Reputation event starting from the 21th of June to the 5th of July.

June 9, 2022

*- added the new .z cometoggle command

June 6, 2022

  • License Quest Giver Locations
    • Dungeon License Quests:
      • 1/5 - Dungeon Licence : T1D - Holymana Brightshield - Western Plaguelands - X:52 Y:83
      • 2/5 - Dungeon Licence : T2D - Rubix Qube - Eastern Plaguelands - X:52 Y:19
      • 3/5 - Dungeon Licence : T3D - Anatolia Ayhan - Forgewright’s Tomb - X:48 Y:64
      • 4/5 - Dungeon Licence : T4D - Ketblek Abramovich - Stranglethorn Vale - X:13 Y:15
      • 5/5 - Dungeon Licence : T5D - Paminen Nerys - Silithus - X:40 Y:88
    • Raid License Quests:
      • 1/5 - Raid Licence : T1R - Andros Geargrinder - Blasted Lands - X:50 Y:14
      • 2/5 - Raid Licence : T2R - Kadi Coxbain - Tanaris - X:65 Y:64
      • 3/5 - Raid Licence : T3R - Olighto Mingo - Winterspring - X:54 Y:51
      • 4/5 - Raid Licence : T4R - Mr. Deathicus - Azhara - X:26 Y:46
      • 5/5 - Raid Licence : T5R - Circe Odyssey - Desolace - X:30 Y:10

May 21, 2022

  • Fixed some issues related to the Hunter’s movements
  • Fixed a crash caused by the Companions still following a player who was disconnected

May 20, 2022

  • The Priest and Paladin will try to prioritize dispeling stun, disoriented, polymorph, fear, charm and sleep spells. This needs to be monitored in case they might do it in inappropriate situations and waste their mana and GCDs
  • When you hire by role the text will mention that your cost was discounted by 25% just to have a visual representation
  • Allowed the Companions to attack the charmed target during Baroness Anastari fight in Stratholme
  • Companions will yell out when Twin Emperors are about to teleport in AQ40

May 18, 2022

  • New gear presets introduced for Companions
    • At level 60 they will start with T0D, which consists only of green items. By completing Licence quests you can upgrade them in 2 different ways, Dungeons and Raids. Both the Dungeons and Raids licenses go from T1 to T5, that’s T1D to T5D and T1R to T5R. There are numerous differences between these gear presets, but overall, the Dungeons are designed to be more proficient when clearing dungeons and vice versa. The differences consist in talents, gear and logic.
  • The “attunement” part of the previous Licence quest has been split into their own quest series. You can pick up these quests from any of the representatives in major cities, next to the Innkeepers. You will need to complete these quests in order to unlock access to raids. The requirement for completing them is simply to defeat the last boss in the previous raid. IE. To unlock Blackwing Lair you must defeat Ragnaros. Upon completion, you will also be awarded a recognition item which will be used for the Licence quests.
    • The Licence quests have had their gold requirements reduced across the board to 500 gold. Everyone who had previously completed any T2+ quest has been reimbursed with the difference. Please log in within 30 days to receive that gold from your mail. The NPCs who give you these Licence quests can be found all throughout Azeroth, further supporting the lore that the Companions is a network of adventurers that’s spread all across the world.
    • In addition to gold, the Licence quests will require various items. Some of them can be obtained through professions, but new Token items were introduced as well. These tokens can be obtained from repeatable quests that can be found throughout the world, but they also drop naturally from bosses in the following instances: The Temple of Atal'Hakkar, Blackrock Depths, Blackrock Spire, Scholomance, Stratholme, Dire Maul, Zul’Gurub, The Ruins of Ahn’Qiraj.
  • Companions have also received a comprehensive logic revision and many aspects pertaining to their general/class logic have been improved

May 2, 2022

  • Potentially fixed a crash related to the Hunter Companion.
  • Fix a bug where the Companions wouldn't buff Paladins and Shamans.
  • New OnWhisper command to turn on/off the threat limiter during raid for Companions. This is necessary for Warlocks to tank Twin Emperors.
    • set limiter (all) [on/off]

May 1, 2022

  • Implemented Companion logic for AQ40
  • Hiring Companions by role is now 25% cheaper.
  • Added a new OnWhisper command that allows you to set their gear to resistance type.
    • To see the presets they have access to, whisper them: set gear
    • You can specify if all your Companions should change their preset by adding [all]
      • set gear all Nature Resistance
    • T1R+ Companions have access to:
      • set gear Fire Resistance
    • T3R+ have access to:
      • set gear Nature Resistance
      • set gear Viscidus
      • set gear Shadow Resistance (Warlocks only)

March 13, 2022

  • Grimando Goldenlock has been busy crafting a new shirt with a unique effect that you can earn through a quest. Speak to the <Companions> representative in the lvl 1 starting areas (Northshire, Deathknell, etc) to start the quest. Completing the quest will allow you to earn a shirt that cuts all your XP gain to 0 when worn. Its intended for battleground twinks or people who just want to stay at a certain level. It also has a unique graphic that's normally only available from an Alliance quest, but now Horde can use it too.

March 8, 2022

  • You can clear a Companion’s Blacklist with the whisper deny remove all
  • Allowed Focus and CC Marks to replace each other instead of telling you that it can’t be done.
  • You can use .z ccmark or .z focusmark without any arguments to see the already assigned Marks of your Companions. Added this functionality to the addon by clicking the big selector CC Mark and Focus Mark buttons.
  • In AQ20, Lieutenant General Andorov and the Kaldorei Elites now have a greatly reduced respawn timer if they die during the Rajaxx event. Normally you would have to wait 15 minutes between attempts, now you only have to wait 1 minute. Note that this does not let you cheese the event: They will only respawn after the event resets (i.e., you wipe on it). And you can still only get him as a vendor if you keep him alive until the end of the event.

March 7, 2022

  • Companions clear their Paused, Passive, Staying and OnWhisper upon death.
  • Fixed an issue where you could clear another player’s marks.
  • Paladins can be assigned a second blessing by whispering them: set blessing second [name/link/id of blessing]
    • This requires that they have their primary blessing already set with: set blessing [name/link/id]
    • The second blessing will have no checks, unlike the first one.
    • For example, if you give them: set blessing Greater Blessing of Wisdom then they won’t cast it on Warriors, because they have no mana. If you also give them: set blessing second Greater Blessing of Might, then they will see that they can’t cast Wisdom on Warriors and give them Might instead.
    • Note that this configuration of setting 2 greater blessings may confuse paladins about which greater blessing should be applied to classes that can benefit from Might or Wisdom depending on their spec, like druids. So if you have a party with both a feral druid and a resto druid, you may want to set your second blessing as a regular, non-Greater blessing to prevent them from trying to just cast them both back and forth. Or just use Kings.

March 4, 2022

  • Companions’ Threat Manager won’t kick in against flying bosses like Onyxia because it would cause them to wand/wait.
  • Introduced a Z axis check for melee Companions. If the Target is flying and it’s higher on the Z axis than the Companions’ melee reach then the target will be considered invalid for attack by them.
  • Refactored .z pause/unpause. Check wiki for how it works.
  • Fixed an issue that would allow the Companions to be group leaders if you had them paused.
  • Fixed an issue where cloned Companions might try to use trade spells in combat.
  • Companions will only teleport if the group has no attackers and they are not in combat.
  • OnWhisper: you can set the Paladin’s and Shaman’s blessings or totems by whispering them:
    • set totem/blessing [spell name/ID/link]
    • set totem/blessing cancel
  • Improved facing the target when casting visual for Companions, so they don’t appear like they’re facing the wrong way when casting. It still happens sometimes but now it should happen less often.
  • Fixed an issue where Companions would get stuck in a loop when trying to buff lower level group members. Now they correctly downrank the buffs.
  • Changed the priority order for Shamans totem usage. Considering that now you can specify what totems they should use, I thought it good for them to use Windfury Totem by default and you can change this to suit your particular needs.
  • Level 50 to 59 Companions are not guaranteed to be randomized with Rare (blue) gear, but can now also have Uncommon (green) gear mixed in.
  • Companions will only pass on monetary loot during raids instead of everywhere, based on feedback received. We want raids to be an additional source for gold but without impacting normal gameplay too much.
  • Increased the Companions hiring cost based on feedback received and data collected. Their initial cost was designed to absorb some of the gold loss that would happen when the server restarted but since now you get your gold back should that happen, there’s no more reason for them to remain this cheap. In testing, previously, it proved that you could gain back dozens of times the return on investment if you were to be farming efficiently. We revised the cost so you can still gain many times the return on investment, but to a more reasonable degree.
  • We want to further emphasize the importance of hiring only the number of Companions that you need for your activities, so the cost has been shifted more onto the 4th Companion, which will now cost as much as the first 3 combined. This could also encourage you to potentially seek out and team up with other players in order to reduce the cost of hiring.

February 12, 2022

  • Starting with T3R, players will be able to purchase world buffs from Companion representatives. You need to have a T3R+ licence in your bag when talking to the representative (or the option won’t show), and you need a group of 20+ members. After using this service, your group will have a 2 hour cooldown before the service can be used again. The player who purchases the buff will share it with everyone in a 100 yards radius. Based on the licence in your inventory you will be presented with these 3 options:
    • T3R: Warchief's Blessing - 50 Gold
    • T4R: Warchief's Blessing + Dragonslayer - 100 Gold
    • T5R: Warchief's Blessing + Dragonslayer + Spirit of Zandalaar - 200 Gold
  • Added a Companion representative in Searing Gorge near the flight master.
  • Added logic for T3R+ Fire Mages.
  • Corrected Boss armor values according to Classic.
  • Lowered Eternal Quintessence cooldown from 1 hour to 30 minutes to compensate for the ratio of people/AI in a raid.
  • Fixed an issue where Warlocks were not respecting their priority list for Soulstones because the group members were out of range.
  • Druids won’t use Rebirth on group members who can self resurrect (Soulstone or Reincarnation) or have already received a resurrection effect.

February 8, 2022

  • Fixed Companions falling through the ground in some places because of the movement sync.
  • Rogues will only enter stealth if they are less than 15 yards from the target.
  • Added a new command to toggle allow or deny Companions the use of AoE.
    • .z toggle aoe
  • Companions will use better food starting from T2D and T2R+.
  • Companions will heal other Companions when in a raid group even when having no group attackers. Usually that’s because in raids you happen to take environmental damage and Companions won’t be able to drink/eat, so they need to be healed.
  • Companions will make use of Powerful Anti-Venom if they are poisoned in raids.
  • Companions will self revive after 2 minutes (down from 6 minutes) even without your intervention.
  • New characters will automatically be added to the “Adventurers” Guild. We have received reports that this is necessary for new players to more easily get in touch with each other.

February 3, 2022

  • Molten Core, Azuregos, Kazzak phase 1 bosses Companions logic implemented and cleared.
  • BWL Suppression room Taskmasters no longer heal the players, kicking Rogues out of stealth.
  • Added a range check for Warlock’s Soulstones to prevent them from acting out when the target they’re trying to buff is far away.
  • Warlocks will no longer spread dots if they have a Focus mark, in addition to not spreading them if they have a CC mark in 40 yards.
  • You can now ask one of your Companions to follow someone else in your party, as long as your Companion is within 30 yards of that member and they are both out of combat.
    • To achieve this you can whisper them:
      • set follow on [name of group member]
      • set follow off
    • To make all your Companions follow or unfollow a target at once you can use the commands:
      • .z follow
      • .z unfollow
  • It is now possible to assign multiple CC marks to a Companion. Every time you use the CC commands to add a mark it will add it to a list. When you use this command it will also tell you if the mark was successfully added to their list and they will list their list of CC marks so you can see.
      • .z ccmark [raidmark] (this remains unchanged)
    • Additionally, you can now clear their CC marks list using this command:
      • .z clear ccmark
    • For focus marks:
      • .z clear focusmark
    • If you don’t specify then you will clear both:
      • .z clear
  • You can ask Hunters and Warlocks to put away their pets with OnWhisper: set pet [on/off]
  • Prevented setting roles for the Companions that they are not supposed to perform.
  • You can use OnWhisper to set the threshold they will eat or drink at. Default 100% health or mana.
    • set eat/drink [value between 0.0 and 100.0] //This value represents percentage
  • You can use OnWhisper to set the healing and off-healing threshold of classes that can heal. Default 100% for heal and 50% for off-heal.
    • set heal/offheal [value between 0.0 and 100.0] // Value in percentage
  • Priest Healers will use Power Word: Shield on targets that are below 50% health or they are casting a spell and are being attacked, to prevent them from being interrupted.
  • Companions will use healing potions, healthstones and badages when below 20% health instead of 50%. This needs to be monitored in case they don’t get a chance to anymore.
  • Companions will only attack Focus and CC marked enemies if both those enemies and the Companions are in combat.
  • You will get your gold refunded whenever the server restarts. At server start a mail will be sent to you with the amount of gold you had spent on hiring your active Companions at restart.
  • You no longer share your gold loot with the Companions.
  • Mage Companions will no longer use Blink if they are set to stay.
  • Reworked the auto add bots to Battlegrounds feature. The bots will be spawned 1 by 1 from the moment you enter a queue. If a player joins the queue, then a bot will be removed to make room for the player. The same goes if an ongoing Battleground exists, bots will be kicked out to make room for players. Bots will also fill up to capacity ongoing Battlegrounds.
  • A chat notification will pop up every 30 seconds when you are in a Battleground queue to show you the status of the queue.
  • You can use OnWhisper to make your Companions tell you the spells they are using.
    • set debug [on/off]
  • Companions will accept group ready checks.

January 8, 2022

  • Fixed a crash caused by OnWhisper dispel all.
  • Fixed a crash caused by Transmog.
  • Companions accept duels.
  • Warrior tanks will taunt off any other tank class, cementing the idea that they’re designed to be main tanks. Bears will taunt off Shamans and Paladins. The hierarchy is Warrior > Bear > Shaman, Paladin.
  • Companions won’t spread dots if there’s a CC mark within 40 yards around them, to prevent situations like during the Majordomo fight.
  • Fixed an issue where players had access to game commands they weren’t supposed to.
  • Warriors will try to prioritize applying Sunder Armor. They will stance dance to use Berserker Rage and will use Execute on bosses.
  • Paladin tanks will use Consecration starting with 1 enemy, changed from 3. It was noticed that they were finishing boss fights with close to full mana. The goal is for them to expend more resources. This will also affect general gameplay so it needs to be monitored.
  • Fixed an issue where the Hunter wasn’t using Multishot for single target.
  • Druid tanks will use War Stop before using Rebirth or Innervate. They will also ensure they have Barkskin, less than 5 attackers and they have over 50% health before leaving Bear form before casting Rebirth or Innervate.
  • Added Trinkets logic for some of the T1R, T2R sets. This has mostly increased the dps of the T2R casters during boss fights.
  • Companions will no longer attack Banished targets.
  • Warlocks will no longer Banish focus marked targets.
  • Using .z come will remove the staying effect of your Companions even if they are on a different map.
  • Shamans and Paladins will use their resistance totems/auras depending on the boss they are fighting. Paladins will revert to their normal aura when they are not in combat.
  • Offhealers will no longer heal in raids unless there are no actual healers alive. In testing it proved that it’s better to focus mainly on dpsing.

January 2, 2022

  • Tanks spread threat around on attackers even when they’re the only ones on the threat lists.
  • Fixed an issue with max range logic for Companions.

December 30, 2021

  • Revisited the T1R and T2R sets.
  • Changed the raid Companions talents to include the range increasing talents and modified the logic that tells them at which distance to attack. Let me know if they seem to be stuck out of range.
  • Off-healers will only start healing at 20% in raids, from the normal 50% in dungeons. Let’s rely on the healers a bit more.
  • Removed the default cross and star raid marks from tanks and healers. They always seemed to need to be customized based on the situation and having some default values didn't particularly help.
  • Taurens will only use War Stomp if they don’t have any shapeshift.
  • Rogues can open locked chests in addition to lockboxes.

December 24, 2021

  • Battlegrounds will end prematurely if no real players are inside, after 5 minutes.
  • Potentially fixed the teleport stuck bug that made the Companions unresponsive with 50% health. I left an auto unstucker and debugging message that should tell you if it ever happens again. Let me know.
  • Fixed a bug that caused the Companions to use and dispel their consumables in a loop.
  • Allowed robes to be used on cloth vests for transmog.

December 22, 2021

  • Fixed a major long standing bug that made the Companions appear like they were teleporting and glitching out when you were moving around or they were casting spells. Their movement was desynced.
  • The Companions will now position themselves in a circle formation. Tanks front, Healer back, DPS on the sides.
  • Companions will walk instead of run when you walk.
  • Companions will no longer follow you if you’re dead.
  • Paused Companions that are out of the group will be removed.
  • Added a new functionality to OnWhisper. You can tell your Companions from which distance and angle they can follow you at, by whispering to them:
      • formation distance [number between 0 and 30 yards]
      • formation angle [number between 0 and 6.28 radians]
      • formation default
    • You can make use of this to set the Healers far back in the distance if you’re a melee player so the Healers don’t walk in melee range with you, or your Tanks to be further in front to ensure that they’re always the ones to pick up aggro first.

December 20, 2021

  • By whispering cancel to a Companion they will remove Staying, Passive and Paused. Just to save you some time in figuring out what’s going on.
  • Paladins won’t use Blessing of Freedom on stealthed members when they are on passive.
  • Hunters will set their pets to aggressive if the number of group attackers is > 1 and otherwise to defensive.
  • Fixed an issue with the daily restart announcement being spammed to everyone when someone else would log in.
  • Allowed Winter Event hats to be used in transmog.

December 19, 2021

  • Warlocks will only use Soulstone on tanks, prioritizing players, when in a raid group.
  • Warriors will use Last Stand and Shield Wall on pull against Garr if they have attackers.
  • Druid non Tanks will only use HoTs when their mana is >50% when on passive.

December 16, 2021

  • Fixed an issue where passive Companions in stealth could mount up.
  • Hunters will set their pets to Defensive during combat if they have nothing to attack.

December 13, 2021

  • Added a daily Server Auto-Restart. This will be announced at 9am with a 2 hours heads up. The restart will happen at 11am server time. This should give me time to push updates but it will also keep memory management in check.
  • Added: list status to OnWhisper. In case your Companion is behaving in a strange and unresponsive way, this function could help you determine what’s causing it

December 11, 2021

  • Added items with random property and quest items to the randomizer. This should increase the diversity available for leveling Companions.
  • Fixed the loss of illusion applied on items when re-equipping them or suffering durability loss in combat.
  • If you put any points into the Shield Specialization talents as a Warrior or Shaman, the Companions will consider you as a tank.
  • Fixed being able to un-stay other people’s Companions.

December 3, 2021

  • Fixed a crash related to list stats.
  • Companions will leave battlegrounds queue correctly when you do.
  • Druid tanks no longer use cloth armor subclass, warriors and paladins no longer use mail after level 40.
  • Druid bears and cats are no longer given weapons with a chance on hit by the randomizer.
  • Mages no longer cast INT buff on group members without mana.
  • Companions with pets will also set their pets on PASSIVE when they are put on PASSIVE.
  • Hunters will set their pet on AGGRESSIVE when in combat, DEFENSIVE when out of combat and PASSIVE when they are on passive. This should give them better control and uptime with their pets.
  • Fixed an issue where Druid cats were thrown out of stealth by trying to use Shadowmeld needlessly.

December 1, 2021

  • Companions will use Taxi Flying when you do, if they are out of combat.
  • Companions will use Greater Arcane Protection Potions during combat with Shazzrah, if cooldowns allow them.
  • Suppressed some buffs during raids to prevent reaching the cap. HoTs won’t be used on the target if they have >= 28 buffs and will be dispelled at >= 30. Warriors dispel their Bloodthirst. Thorns won’t be used in raids. INT and SPR buffs won’t be used on tanks and they will dispel them if they have them; sad about Paladins and Shamans.
  • OnWhisper dispel added. You can whisper your Companions to list or dispel a buff they have.
    • To make them show your their buffs/debuffs: list auras
    • To make them dispel a buff: dispel aura [aura name, link or ID]
    • To make them dispel all their buffs: dispel all self
    • To make them dispel all your hired Companion’s buffs: dispel all group

November 29, 2021

  • Companions will prioritize reviving players then healer Companions then the rest.
  • If you whisper someone else’s Companions that you are in the same group with, they will tell you who their leader is.
  • Added more voiced emotes to the Companions: out of mana, heal me, flee, charge, incoming, attack, open fire, you’re welcome, cheer, congratulate. These have a cooldown, but let me know if you think they spam them too much.

November 28, 2021

  • Fixed an issue with list spells not displaying correctly for Priests.
  • Non-Healer Paladins and Druids won’t try to heal when out of combat if their mana is below 50%.
  • Companions will use Restorative Potions in raids.
  • When in Raids, Druids will only use Rebirth and Innervate when fighting bosses.
  • Added spell blacklisting.
    • You can blacklist a spell by whispering the Companion the spell name, or spell link (provided by whispering him: list spells), or by spell id. For example, whisper a Companion:
      • deny add Fireball
      • deny add [Fireball] (linked)
      • deny add 116
    • To remove a spell from the blacklist you can whisper:
      • deny remove Fireball
      • deny remove [Fireball] (linked)
      • deny remove 116
    • To see which spells are on the blacklist:
      • deny list
    • You can get this information also by whispering: deny. The Companion will tell you what it does and how to use it. Don’t forget that you can whisper Hello to see the full OnWhisper functionality.
    • Currently this will work for the majority of the spells in their rotations, but some spells have some custom logic and won’t be affected. Let me know if you have any issues.
    • This pretty much covers my overhaul of the OnWhisper feature. If you have any more suggestions let me know.

November 12, 2021

  • Fixed an issue where you couldn’t directly see quest items drops unless the party leader would first generate them by opening the mob’s loot window. This was caused by making the groups be FreeForAll by default. Instead, now the Companions will check if the group has GroupLoot method and change it to FreeForAll if you’re the party leader.
  • Companions no longer accept items via trades, except for Healthstones, Consumables and Rogues still accept Lockboxes so they can open them for you.
  • Added the possibility for Rogues and Cats to use auto attacks if they don’t know any other attack abilities when in stealth.
  • OnWhisper:
    • Fixed an issue where the target didn’t get cleared and it would cause the Companions to chase after it when it respawned.
    • Companions can no longer cast negative spells on friendly targets.
    • Improvements to cast. You should find that the Companions are more reliable in succeeding their casts. You can now also cast by link. Whisper the Companion to list spells then whisper them: cast [spell link]}}, with shift + click to pass the link.
    • Reduced the cost of the portal service offered by Mages and Warlocks based on their tier. T0D: 10 Gold, T1R/T1D: 9 Gold, T2R/T2D: 7 Gold, T3R: 5 Gold, T4R: 3 Gold, T1R: 1 Gold.
  • Companions no longer teleport to you if you tell them to stay, when far away.
  • Fixed the New Beginnings shirt not grating 2x XP per kill when in a group. This was because only 1 person in the group receives the XP and shares it with the rest. So one of your Companions was receiving the XP and giving you the normal value. And now the 2x XP also applies to your pet.
  • Fixed the Marketer not buying items without a buyout price correctly.
  • Added the option to whisper Companions to list stats.

November 10, 2021

  • Companions can now tell you what their spells and talents are.
    • Whisper them:
      • list spells
      • list talents

November 8, 2021

  • Fixed an issue with the Companions not being removed correctly and eventually bugging out the OnWhisper functionality, causing you to send whispers to Companions that no longer exist.
  • Added pearls and gems to the Marketer. Readjusted the prices for some items.
  • Started a rework on the OnWhisper system. This is still a work in progress but I’m laying the groundwork for emotes and talking, in hopes that I can improve the Companion immersiveness. Thanks to @celguar who is a huge help with this. I’ve given the Comps the ability to tell jokes, just whisper them joke and see what happens. Again, this is just the building blocks for what comes next.

November 2, 2021

  • Fixed an issue with the .z set role command.
  • Fixed Marketer not buying certain items and increased the chance to buy items.
  • Transmog system added. One custom NPC in Stormwind and one in Orgrimmar, located at the mage trainers, will sell you this service.
    • The price to transmog is the vendor sell price of the item you’re trying to mog.
    • You need to own the items.
    • It will check for items in your bags and bank.
    • Only the same subclass is allowed, like plate to plate and swords to swords.
    • All qualities allowed.
    • No necklace, rings, trinkets, tabard or shirt allowed.
    • Mog persists through relog.
    • If you delete the source item then you will lose the mog on relog.
    • If you unequip and then equip a mogged item then you will have to relog or refresh appearance at the NPC to reapply the visual.
    • Set items not appearing as part of the set is just a visual thing. The set bonus remains as normal.

October 30, 2021

  • Player Raid Progression. Raids must be completed in the order they were released. MC -> BWL -> AQ -> Naxx. This is related to the Companions Raid Licence quests. Eg. To be able to enter Molten Core you need to have completed the T1R Licence quest.
  • Companion commands are now personal. You can only give commands to your own Companions and nobody else’s.
  • Reintroduced the AH deposit cost because with the addition of the Marketer it’s not longer needed.

October 29, 2021

  • Companions will no longer be forced to stay and eat/drink. If you move they will follow regardless of their hp/mana. If you tell them to stay then they will drink/eat. So you have overall control over them this way.
  • Set the announcement for server auto restart for honor calculations to 2 hours from 15 minutes. This should give you plenty of time to finish whatever dungeon you may be doing.
  • Stopped the honor decay. This should make it less grindy to reach your desired ranks and not have to worry about losing your progress. I will monitor this and see how it goes.

October 27, 2021

  • New stealth system to match classic
  • New transport system, prevent bots or pets falling off
  • New cooldown system work in miliseconds now to match classic
  • Drop sha_pass_hash from account database.(prevent server owners to use discover player passwords)
  • Revamp of mirror timers and environmental APIs
  • Rework stealth calculation
  • Implement pathing on elevators and improve extractors.
  • More refactoring to transports code.
  • New database release.
  • Fix Jubjub.
  • Fix initial cast visual for some persistent area auras.
  • Fix crash upon casting spell Manastorm (21097).
  • Remove EventAI from Negolash.
  • Consider all starting items as already discovered.
  • Fix cooldown for Sayge's buffs.
  • Fix spells used in Darkmoon Faire and Harvest Festival and assign pat…
  • Fix Volatile Infection causing Old Murk-Eye to re-enter combat.
  • Force root state when using TotemAI.
  • Remove bad attempt at smoothing server FPS and update in real time.
  • Add completion script for Facing Negolash.
  • Rework the Game of Towers event (EPL PvP).
  • Add Some Missing Creature Abilities.
  • Prevent abuse of valves for quest Samophlange.
  • Add Some Missing Creature Auras.
  • Fix Detect Amore aura.
  • Rework the Love is in the Air event.
  • Add completion script for quest Proof of Deed.
  • Fix gcd exploit.
  • Fix some issues with quest Pyrewood Ambush.
  • Scarlet Monastery: convert script texts to broadcast texts.
  • Added missing trainer greetings.
  • Rework Midsummer Fire Festival Event.
  • Fix some issues with mobs in Darkshore.
  • Restrict quest party accept to players which are in the same map .
  • Remove combo points on a creature when it evades.
  • Implement Threat Only On Miss spell attribute.
  • Make player enter combat instantly upon launch of delayed explicitly.
  • Fix spell attributes No Initial Threat and Suppress Target Procs.
  • Spell: Fix implementation of resistance percentage mods wrongly alter…
  • Don't enter combat when casting Arcane Missiles.
  • Add correct pre 1.3 areatrigger text for Dire Maul entrance.
  • Don't trigger weapon procs on self.
  • Trigger weapon procs on any weapon based spell.
  • Fix some items breaking stealth when they shouldn't.
  • Fix value for slow cast speed mechanic used in db.
  • Fix issues with Aurius if he dies during the fight.
  • Add forced cooldown on using instant spells during mind control.
  • Fix two issues in Molten Core.
  • Prevent temporarily spawned chests that contain group wide quest item…
  • Fix small issues with quest The Annals of Darrowshire.
  • Fix duration of Intimidating Shout.
  • Prevent gaining weapon skill while shapeshifted.
  • Reduce respawn of Fifth Mosh'aru Tablet to match that of Sixth Mosh'a…
  • Fix Wyvern Sting not being removed on taking damage.
  • Fix unable to turn in quests with required items after crash.
  • Make sure creature equipment is reset when changing entry.
  • Allow dwarf non-priests to take the MC attunement quest.
  • Fix quest The Battle of Darrowshire before patch 1.4.
  • Do not consume Elemental Mastery if spell did not crit.
  • Fix not being able to level defense skill when a bonus is applied.
  • Adjust on shapeshift root and slow removal to latest research.
  • Fix water breathing aura stacking issue.
  • Add quest progress and completion translations for French and German
  • Make multi jump and wall climb checks more aggressive.
  • Add packet logging option to movement anticheat.
  • Correct Respawn Times For Firecrackers.
  • Correct despawn time for lunar festival firecrackers.
  • Add Lunar Festival Firecracker Spawns.
  • Add script to despawn lunar festival firecrackers.
  • Add a way to send defense messages to map.
  • Improve the Darkmoon Faire Event.
  • Full Warden Anticheat reimplementation
  • Don't remove Mind Vision when target enters stealth.
  • Add an extra point in Kaya Flathoof's path.
  • Fix Necropolis despawning mechanic.
  • Add missing gossip options to Barnil Stonepot.
  • Add missing Coral Shark spawns in Swamp of Sorrows coast.
  • Correct name of Black Tabby before patch 1.6.
  • Correct duration of Scourge Invasion events
  • Fix talents that reduce cooldowns of pet spells.
  • Refactor pet cast handler.
  • Add spell lists for Den Mother and Thistle Cubs.
  • Fix weapon switch global cooldown.
  • Add missing spells to Darkshore and Ashenvale mobs.
  • Vorsha the Lasher: Only reset Naga Brazier when Muglash reaches it.
  • Make Den Mother and Thistle Cubs aggro together.
  • Send all elevator transports to player upon add to map.
  • Fix quest complete speells before 1.12.
  • Make Lakota Windsong speak at end of Free At Last
  • Add tauren detection test results in comment.
  • Correct stealth detection calculations to match classic measurements.
  • Add missing charm effect for Hex of Jammal'an.
  • Fix queries in player dump commands.
  • Fix detecting a few indoor locations in 1.12.1
  • Use pathfinding when returning pet to stay position.
  • Refactor BuildMovementUpdate and fix elevators in pre 1.9 clients.
  • Prevent assisting againt player outside of visibility range.
  • Fixed money reward for max level and repeatable quests
  • Add spell lists for a few other healer mobs.
  • Fix not being able to mount in shallow water.
  • Add spell list for Skullsplitter Spiritchaser.
  • Deviate Guardian and Sunscale Screecher should call for help.
  • Implement targeted emotes.
  • Fix new characters starting with rested xp.
  • Do not interrupt channeled spells on interacting with gameobject.
  • Add missing fake transport check and fix middle car in deeprun tram.
  • Add missing removal of auras on interact in a few places.
  • Add missign spell interrupt flags and rename existing ones.
  • Fix wrong target for Tame Ice Claw Bear before 1.12.
  • Fix position of Velinde Starsong for quest The Scythe of Elune.
  • Improve Buru the Gorger's phase transition.
  • Fix loot for Slimy Bag, Oozing Bag and Scum Covered Bag
  • Fix issues with Nefarian.
  • Fix mind control movement in old clients.
  • Remove spell mods for Mind Flay.
  • Relocate player to transport's map on login.
  • Add distance check for movement on transport.
  • Reimplement the Scourge Invasion event.
  • Change starting energy to 100.
  • Correct stats of Living Flame and fix auras and regen of creature gua…
  • Don't cast learned spells during character creation.
  • Correct Spell Effect for Spell Mistletoe
  • Introduce common logic for BeforeVisibilityDestroy for all cases.
  • Check if player has hostile reference for creature before removing fr…
  • Add Belfry Bat spawns to Hourly Bells event in Brill.
  • Fix issues with Hurley Blackbreath.
  • Triggered dot aura by Wyvern Sting should be a debuff.
  • Add missing Gold Vein (1734) spawns.
  • Add missing Copper Vein (103713) spawns.
  • Add missing Copper Vein (2055) spawns.
  • Add missing Copper Vein (3763) spawns.
  • New script for quest Guardians of the Altar.
  • Fix buyback slot items not displaying properly after map change.
  • Add missing texts for quest Freedom for All Creatures.
  • Fix Curgle Cranklehop's gossip menu.
  • Make sure mobs attacked by Guardian Pet are tagged for owner.
  • Add separate area aura type for creature groups.
  • Correct texts and emotes for many quests.
  • Add coin loot to fishing trunks
  • Fix damage and armor of starting mobs.
  • Define targets for Ashbringer aura.
  • Reduce Kindal Moonweaver's respawn time.
  • Fix Improved Drain Soul.
  • Add even more Giant Clam spawns.
  • Fix duration of SummonDemon effect.
  • Fix Garr respawn exploit.
  • Small improvements for Tooga's Quest escort
  • Add missing reward text for deprecated quest The New Horde.
  • Jer'kai Moonweaver should only be a quest giver.
  • Fix Plagued Warrior's Cleave spell and make Crypt Guards stunnable.
  • Use broadcast texts in STV fishing tournament script.
  • Fix gender text of quest 724.
  • Fix Blue Pearl drops
  • Fix more quest completion issues.
  • Add skinning loot table to Drywallow Vicejaw
  • Heart of Hakkar mini event fixes.
  • Innkeeper Thulbek was added in patch 1.7.
  • Poison Water and A Bundle of Hides quest chains should be Tauren only.
  • Add command to reset door or button.
  • Fix hunter traps not triggering in FFA case.
  • Rename beast family to pet family.
  • Fix The Unforgiven in Stratholme.
  • Don't prevent positive spells on immune targets.
  • Fix weapon damage spell effect being calculated as integer
  • Add Misc Quest Start and End Scripts
  • Fixes for Report on the Defias Brotherhood text.
  • Fix some quest issues in Duskwood.
  • Silver Piffeny Band shouldn't appear in chests.
  • Fix the scale of Pat's Snowcloud Guy
  • Vaelastraz shouldn't despawn after 1 hour in Patch 1.8 or greater.
  • Allow the usage of race specific languages even if crossfaction chat …
  • Make health and damage rates set in config apply to pets.
  • Prevent triggers in ZG from aggroing players.
  • Update Stonewatch Keep Creature Spawns and Waypoints
  • Add Bloodhoof Village Training Event
  • Add old levels for Duskwood bossed and remove useless script.
  • Improve script for Tome of Mel'Thandris.
  • Fix damage procs like Holy Shield.
  • Make food increase normal health regen.
  • Don't report spell as absorbed if target died before it hit.
  • Use player's name in quest Encrypted Sigil progress text
  • Don't check cooldown for auto repeat spells.
  • Destroy quest items on abandoning quest.
  • Flag rogue for PvP on Sap.
  • Prevent player from running and drinking at the same time.
  • Sitting player should always be crit by mobs.
  • Some dragonkin mobs should be elite before 1.12
  • Fix defense chance and reduce weapon skill chance.
  • Improved formula for combat skill increase
  • Fix taunt to prevent exponential threat gains between two taunt caste…
  • Add batching for procs and delay most spell effects.
  • Add Justine Demalier Event
  • Increase detection range in starting zones slightly.
  • Correct pet xp gain logic.
  • Pause wandering npcs when player interacts with them.
  • Interrupt pet movement when destination is too far.
  • Don't move pet when it first spawns.
  • Don't update pet position when turning.
  • Add position extrapolation for pet follow movement.
  • Correct more spells used by Doomguard.
  • Correct Rain of Fire spell used by Doomguard.
  • New script for quest One Shot. One Kill.
  • Fix some evade issues with creature groups.
  • Fix respawn issue with creature groups.
  • Fix Goblin Rocket Helmet and Horned Viking Helmet in patch 1.2.
  • Fix flags for trigger npc used during The Battle of Darrowshire quest.
  • Change despawn type of Mana Surges.
  • Blasted Lands buffs from turning in quests shouldn't stack.
  • Remove PvP flag from some mobs that shouldn't have it.
  • Unsummon totems if owner leaves visibility distance.
  • Correct scale of gnomes.
  • Correct auras used by Syndicate Highwayman.
  • New script for quest Counterattack.

October 25, 2021

  • Fixed an issue where despawned pvp bots didn’t leave the queue correctly.
  • Fixed an issue where pvp bots were added at the end of a BG, which would result in multiple unnecessary BGs to get started.
  • Fixed the Companion NPC Recruiter in Light’s Hope Chapel and Cenarion Hold having the wrong faction ID and being attackable by Horde players.
  • Healers will interrupt their heals if the target is at full health. This will help them save a bit of mana.

October 24, 2021

  • Made it possible to queue up with a group of Companions for Alterac Valley.
  • Better debuffing coordination.
  • Better taunt coordination.
  • Better dispel coordination.
  • Non tank Companions will use First Aid Bandages when in combat, below 50% health and don’t have any attackers.
  • Companions will only use healing potions and bandages when they are not receiving direct heals. This is with the hope that they will use them in a pinch rather than wasting them when the healer is already on their case.
  • Rogues will use Deadly Poisons in raids.
  • Threat limiter implemented. All dps classes will stop dpsing if their threat reaches 90% for melee or 110% for ranged of the tank with the highest threat on that boss. This is for bosses only. In practice, tanks do a banged up job of generating threat against bosses, assuming that you give them some time on the pull, and only rarely do some Warlocks happen to reach those thresholds and have to hold back a bit. This is just a fail safe to ensure that the dpsers don’t accidentally pull aggro like stupid. In practice, they didn’t seem to and tanks held a solid grip.
  • Molten Core all bosses logic. Companions can clear all 10/10 bosses. I’ve personally killed all of them over half a dozen times. As long as you know the boss mechanics, how to control the Companions and are decently geared then you will do fine. The clear times have been between the 50th and 10th percentile, so average and below average. That means there’s room for you to optimize but also room to fail.

October 19, 2021

  • Fixed not being able to accept the quest Hero of the Stormpike for the AV weapons.
  • Companion healers will be prioritized for revival.
  • Improved the usage of non-GCD spells for Companions. This should make them more responsive.
  • Implemented a mutex system for different spells like Shaman totems, Paladin bubbles and spell interrupts. This should make them coordinate better.
  • Better buffing coordination.
  • Better healing coordination.
  • Paladins better aura coordination.
  • Overhauled Shaman totems and made totems and Paladin blessings play nice with each other. They are mutually exclusive with a few exceptions, which means that you’ll have to think carefully about what benefits you want from each if you plan on bringing both classes in a group. Paladins use blessings out of combat, Shamans use totems in combat and they don’t try to override each other.
  • Shaman logic revisited. Improvements, tweaks and fixes.